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The Redwall Bookshelf

THE REDWALL CHRONOLOGY

Unnamed Season -

Lord Brocktree leaves Brockhall and goes questing to Salamandastron.

Unnamed Autumn

Boar leaves Mossflower to travel to Salamandastron.

Unnamed Seasons Later - Martin is born.

Martin's mother dies.

Four Seasons Later - Luke and his tribe capture a searat galley. Luke gives Martin his sword and charges him to protect the caves. Martin takes the oath of a Warrior. Luke sets off on his voyage to fight against searats.

Unnamed Seasons Later Sunflash is born.

Wildcats arrive in Mossflower.

Barkstripe leads an attack against the wildcats, but is slain. Bella becomes ill with grief.

Swartt Sixclaw enlists in Bowfleg, the ferret Warlord's horde.

Swartt deserts the horde for a more promising horizon, feeling superior to Bowfleg.

Sunflash leaves Mossflower to avenge his father, but never returns.

A young male badger is found and captured by Swartt and his band of vermin.

Unnamed Seasons Later - Martin wanders far away from the tribe's caves to chop firewood. He and his grandmother, Windred, are captured by Badrang the Tyrant and Badrang takes his sword.

Two Seasons Later - Windred dies under the hardships of slave life.

Unnamed Seasons Later - Brome leaves Noonvale after an argument with his father, Urran Voh. Laterose sets out after him later with Grumm Trencher.

One Season Later - Day 1 - Martin is tied to two poles on the walls of Marshank. He swears vengeance against Badrang.

Laterose and Grumm arrive outside Marshank and promise to help the warrior survive.

Day 2 - Martin is thrown into the prison pit with Felldoh the squirrel and Brome.

Cap'n Tramun Clogg and the Seascarab arrive at Marshank.

Keyla the Otter makes initial contact with Laterose and begins plans with Martin to free the three in the prison pit.

Clogg departs from Marshank.

Day 3 - Grumm tunnels into the prison pit and the three slaves escape from Marshank.

Cap'n Clogg and his crew return to Marshank in longboats and begin attacking it.

Day 4 - Midnight: Badrang's soldiers burn and scupper the Seascarab and render the longboats useless.

Martin, Laterose, Felldoh, Brome and Grumm steal one of the longboats, unaware of their state, and escape from Marshank via the sea. The boat begins to sink and a large fish attacks them. The group is separated; Martin, Laterose and Grumm in one group, Felldoh and Brome in another.

Day 5 - Martin, Laterose and Grumm washed ashore north of Marshank. They are captured by a tribe of pigmy shrews and forced to play nursemaid to their "Squidjees" (dibbuns). They meet Pallum, a kind hedgehog.

Brome and Felldoh wash ashore south of Marshank and meet the Rambling Rosehip Players. (Ballaw, Rowanoak, Celandine, Trefoil, Gauchee, Kastern, and Buckler)

Day 6 - Badrang and Clogg form an alliance.

Martin and the others gain their freedom from the pigmy shrews after he rescues the Queen's son, Dinjer, from a large Gannet.

Day 7 - Martin and the others meet Polleekin, a wise old molemaid. She gives them some cryptic directions to Noonvale and warns them that hardships await if they return to Marshank.

The Rosehip Players con their way into Marshank and rescue half of the slaves. Felldoh slays the traitor, Druwp.

Celandine goes missing after tripping during the escape.

Day 8 - Martin, Laterose, Grumm and Pallum meet the Mirdop family. After having some tea, they enter the swamplands and camp for a night. They are captured by cannibal lizards while they sleep.

Celandine is chased by Tramun Clogg and his crew. She is rescued by Felldoh, Ballaw and Rowanoak.

Brome disguises himself as a rat named Bucktail and steals into Marshank.

Day 9 - Martin and his friends are rescued from the cannibal lizards by the Warden of Marshwood Hill, a great heron. He begins leading them to the end of the marshes.

Disguised as Bucktail, Brome frees the remaining slaves of Marshank by leading them to safety via the tunnel into the slave pit.

A battle ensues between the freed slaves and Badrang's forces. The slaves escape with minor casualties.

Tramun Clogg seizes control of Marshank while Badrang is away.

The freed slaves hold a feast to celebrate. Brome and Felldoh leave the festivities and make a false trail that leads Badrang's trackers into the swamplands. Felldoh slays five of the ten.

Day 10 - Martin saves the Warden's life. He thanks them and leaves them when they reach Boldred's Mountain. The group encounters the Gawtrybe, a band of savage squirrels, for the first time.

Badrang's forces gain entrance to Marshank through the slave tunnel in the prison pit.

Clogg's crew swears allegiance to Badrang. Clogg is made a slave.

The freed slaves begin training with weapons for the prospect of war with Marshank.

Felldoh leads an attack against Marshank. Juniper dies.

Day 11 - They begin to travel up the mountain, heading for Boldred's cave. Martin is forced to fight the chief of the Gawtrybe, Wakka. Martin wins the fight and they continue up the mountain. They are later stopped again by the Gawtrybe, who wish to play a deadly "game" with the travelers. Being surrounded, Martin agrees only if they give them a head start. Climbing the mountain and not bothering to signal the Gawtrybe, the savages realize they've been cheated and begin to give chase. The group reaches Boldred's cave just as the Gawtrybe catches up to them. Boldred, an owl, intervenes and punishes the Gawtrybe for interfering with the travelers journey.

Martin and the others meet Hortwingle and Emalet, Boldred's husband, and eggchick. Boldred agrees to lead them to Noonvale.

Juniper is buried.

Day 12 - Martin and the others reach the Cherry Orchard and meet Aggril, an old, eccentric hedgehog. He puts them to sleep using a potion, believing the Cherry Trees belong to him.

Day 13 - Martin, Laterose and the others awake on an otter boat, bound to meet with the shrew's who will take them directly to Noonvale. They board the shrew boats and set off for Noonvale.

Day 14 - Martin, Laterose, Grumm and Pallum arrive at Noonvale. They attend a feast honoring the return of Laterose.

Felldoh attacks Marshank by himself and nearly slays Badrang.

The Rambling Rosehip Players put on a show for the freed slaves.

Day 15 - Felldoh sets off for Marshank. Brome, Keyla, and Tullgrew follow him. Felldoh goads Badrang into a duel. He beats the stoat with his javelin, much the way Badrang beat slaves, and Badrang's horde slays Felldoh, who takes many of them with him.

Keyla returns to camp to get reinforcements.

Martin helps the moles uproot a dead sycamore tree. A picnic is held celebrating the completion of the task.

Boldred arrives during the picnic with grave news of Marshank and their friends. Sixteen Noonvale residents volunteer to accompany Martin, Laterose, Grumm, and Pallum to Marshank.

They set out for the river to rendezvous with the otter boats and travel down river to Marshank.

Many other beasts, including hedgehogs and shrews, join the otter boats.

Boldred flies off to rouse other help.

The Fur 'n' Freedom Fighters arrive at Marshank and begin attacking the fortress.

Day 16 - Martin and his army, consisting of the otters, hedgehogs, shrews, pigmy shrews, Gawtrybe, Boldred and the Warden of Marshwood Hill, arrive at Marshank and relieve the weary Fur 'n' Freedom Fighters.

Battle ensues. The new force gains entrance to Marshank.

Laterose is killed by Badrang.

Martin slays the Tyrant and retrieves his father's sword. He grieves for Laterose.

Day 17 - Aftermath of the Battle of Marshank.

The Fur 'n' Freedom Fighters journey for Noonvale. All except Rowanoak, Grumm, and Pallum, who take the wounded Martin to Polleekin to heal.

Brome takes Rose's body to be buried in Noonvale.

Tramun Clogg emerges from a grave he had dug once they all have left and begins talking to Badrang's body like a madbeast.

One Season Later - Martin decides to leave Polleekin's house and journey south, unable to return to Noonvale and the memories it holds. He vows never to speak of Noonvale or of Marshank, lest he unknowingly send evil beasts there. Saying his goodbyes, he sets off south to new adventures.

Unnamed Seasons Later -

Log-a-Log and his shrews were captured by Ripfang.

Log-a-Log escapes.

Four Seasons Later

Day 1 - Ben Stickle, his wife Goody, and their four children (Ferdy, Coggs, Posy and Spike) leave the fortress Kotir and spend the night in a temporary shelter in Mossflower.

Martin the Warrior is captured. He faces Verdauga Greeneyes, ruler of Kotir and is sent to the dungeons. His sword is broken in a rage by Tsarmina, daughter of Verdauga. He vows vengeance against Tsarmina before being thrown in the dungeon.

Day 2 - Verdauga is poisoned by Tsarmina and the healer vixen, Fortunata. Gingivere (Tsarmina's brother) is framed and thrown in the dungeon. Tsarmina declares herself Queen.

One Season Later - Unnamed Spring -

Day 1 - Gonff the Mousethief is caught stealing from Kotir and thrown in prison w/ Martin. He relates the story of Mossflower's enslavement.

CORIM (Council of Resistance in Mossflower) learns of Gonff's imprisonment and plans a rescue.

Gonff and Martin receive rescue plans.

Day 2 - Loamhedge mice, lead by Abbess Germaine, arrive in Mossflower.

Martin and Gonff escape Kotir and are brought to Camp Willow.

The otter's pike, Stormfin, defeats Tsarmina's water rat, Gloomer.

CORIM enlists the help of Chibb the robin to spy on Kotir.

Day 3 - Ferdy and Coggs Stickle are captured and imprisoned at Kotir where they meet Gingivere.

Woodlanders gather in Bella's ancient home, Brockhall, for safety.

Bella, Martin, Gonff, and Young Dinny the mole figure out clues to find the mountain stronghold of Salamandastron.

Martin the Warrior, Gonff the Mousethief, and Young Dinny the mole set out for Salamandastron on a quest to find Boar the Fighter, Bella's father. They are pursued by three Kotir soldiers: Scratch, Splitnose, and Blacktooth.

CORIM brings food to Gingivere, Ferdy and Coggs. They are attacked by Kotir soldiers.

Day 4 - Ferdy and Coggs are hidden in Gingivere's cell.

Day 5 - Skipper enlists the help of his brother, the Mask, to free Gingivere, Ferdy, and Coggs.

Martin, Gonff, and Dinny encounter swans on a pond.

Martin, Gonff, and Dinny escape the swans without harm. Scratch is killed while trying to steal the swan's eggs.

The Mask, disguised as a fox called Patchcoat, makes contact with a spy of Tsarmina's: Fortunata the vixen, disguised as Besomtail. Fortunata is killed. The Mask, still disguised as Patchcoat, gets into Kotir and frees Gingivere, Ferdy, and Coggs. He is killed in the escape.

Later that evening, Splitnose and Blacktooth are killed in an attempt to capture Martin, Dinny, and Gonff.

Day 6 - Martin, Dinny, and Gonff meet Log-a-Log Big Club. They drive off a snake and a newt known as Deathcoil and Whipscale.

Using Log-a-Log's ship, the Waterwing, they sail down the Great South Stream. The ship is destroyed over a waterfall. Gonff is lost. Martin, Dinny, and Log-a-Log are rescued by bats and taken to Bat Mountpit.

Dinny rids the bats of an owl.

CORIM decides on a plan to defeat Kotir: tunnel into the fortress and flood it with waters from the River Moss.

Day 7 - Martin, Dinny and Log-a-Log leave Bat Mountpit. They are captured by toads who throw them into the "Screamhole" with Snakefish, a giant eel. They are reunited with Gonff. They escape and free the Snakefish. Salamandastron is sighted in the distance.

Gingivere leaves Brockhall.

Tunneling begins.

Bane the fox, with his band of 60 mercenaries, arrives at Kotir. He strikes a deal with Tsarmina.

Day 8 - Martin, Dinny, Gonff, and Log-a-Log fight off seagulls at the beach.

Gonff "dances" with a crab.

Martin, Dinny, Gonff, and Log-a-Log find an old rat dead on the beach and thankfully take his supplies after they bury him.

Otters, squirrels, and moles are attacked at the tunnel sight. Soilflyer, Urthclaw, and Diggum are trapped in the tunnels.

Day 9 - Bella searches for another place, should Brockhall be discovered, and sees Gingivere and meets his wife, Sandingomm.

Soilflyer, Urthclaw, and Billum are rescued.

Squirrels and otters retaliate and trap the soldiers of Kotir in their own fortress.

Martin, Dinny, Gonff, and Log-a-Log are met by three hares; Trubbs, Wother, and Ffring. They are taken to Salamandastron and meet Boar the Fighter.

Day 10 - Boar shows Martin the writings on the wall at Salamandastron. Martin's sword is reforged with the metal from a fallen star. Boar, Martin, and others (Gonff, Dinny, Log-a-Log, Trubbs, Wother, Ffring, Harebell, Honeydew, and Willow) battle Ripfang the searat's crew. Boar is killed.

Martin and the others capture Ripfang's ship, the Bloodwake.

Bane is killed by Argulor the eagle.

Flooding of Kotir begins.

Day 11 - Martin is reunited with an old friend, Timballisto, who was an oarslave.

Bloodwake is renamed Wuddshipp.

Log-a-Log and other shrew captives are reunited with their tribe.

Day 12 - Martin, Dinny, and Goff sail into Camp Willow.

Martin promises to free Mossflower.

Day 13 - Columbine and Abbess Germaine take the little ones to stay with Gingivere and Sandingomm for safety.

Leaders of the CORIM deliver an ultimatum to Tsarmina: leave Kotir by sunset or die. Tsarmina refuses. Martin is shot in the side with an arrow.

Wuddshipp is sunk to dam the River Moss and the tunnels to Kotir are flooded.

Day 14 - Kotir attacked, woodlanders win.

Martin battles Tsarmina.

Tsarmina drowns.

Martin found unconcious and at Dark Forest gates. He is kept alive by Goody Stickle until the Abbess can be brought.

Day 15 - Bella brings Abbess Germaine to save Martin's life.

Day 16 - Kotir captives are sent away, making the promise to never carry a weapon or step foot in Mossflower again.

Unnamed Days Later - Gonff marries Columbine.

Day 36 - Martin awakes

Unnamed Seasons Later -

Construction of Redwall begins.

Unnamed Seasons Later - The lake where Castle Kotir once stood dries up due to a drought that lasts three seasons. The surrounding swamplands turn into firm ground. All that remains is a small pond, which later becomes the Abbey pond. The south part of Redwall is built over Kotir.

Unnamed Seasons Later -

Sister (Abbess) Germaine translates Martin the Warrior's Abbey blueprints.

Unnamed Days/Seasons Later - Day 1 - Skarlath the kestrel (previously pinioned to a tree by snow and ice) and the badger escape from Swartt Sixclaw. Sixclaw vows to find and slay them one day.

Day 2 - The badger is renamed "Sunflash the Mace" by his newfound friend.

Skarlath and Sunflash come upon the cave of Tirry Lingl the hedgehog, Bruff Dubbo the mole, and their families.

The two families offer the hospitality of their home to Sunflash and Skarlath, who dealt with a number of foxes plaguing them.

Three Seasons Later - Day 1 - Swartt returns to Bowfleg's camp, offering him gifts, two of which are a flagon of rare wine and a chalice lined with poison.

Day 2 - Nightshade the Seer arrives at Lord Bowfleg's camp to find the old ferret dead in his tent and, as planned, "foresees" that Swartt should become Warlord of Bowfleg's now "leaderless" horde.

Swartt becomes their new commander. They embark from the wastelands.

Three Seasons Later - Day 1 - Sunflash saves Gurmil and Tirg Lingl, hogbabes, from two adders but he is bitten in the process. He loses consciousness.

Day 2 - Nightshade returns with evidence of lush land to the southwest.

Day 3 - Swartt and his army set off for the southwest. They are observed by Krakulat (whose mother was slain by Nightshade and her protectors) and his crow spies.

Days 4-6 - Sunflash receives a vision of his father, Barkstripe, his grandsire, Boar the Fighter, and his great grandsire, Lord Brocktree, refusing him entrance to Dark Forest. Bella, Sunflash's mother, appears to him in a dream. He is informed of Salamandastron and it's need for a Badger Lord.

Elmjak treats Sunflash's fever.

Sunflash awakens.

Day 7 - Sunflash departs from the Lingl-Dubbo cave.

Upon entering a swamp, Sunflash is tricked by Smerc the newt and is trapped in the center of the swamp. Skarlath rescues him. They meet Folrig and Ruddle the otters.

Sunflash and the two otters set off together toward the sea and Salamandastron.

Krakulat and the Crow Brethren strike at Swartt's camp, but are thwarted.

Swartt meets Shang Damsontongue, the fox.

Sunflash, Folrig, and Ruddle meet Log-a-Log and his shrews, whose children were stolen by Warpclaw the Corsair searat. Sunflash agrees to help.

Day 8 - Sunflash, the otters, and the shrews rescue the shrewbabes from the searats.

A confrontation between Balefur the fox and Swartt takes place.

Days 9-11 - Balefur gains more notoriety amongst the hordebeasts and often opposes Swartt, but Sixclaw won't challenge him for fear of losing.

Nightshade returns with news of a river to the west and a snake-filled quarry to the southeast.

Day 12 - Nightshade convinces Balefur that she has betrayed Swartt. She tells Balefur of treasure hidden in the quarry.

Balefur, with two other foxes, depart to find it. They arrive at the quarry and are trapped by a nest of adders.

Days 13-39 - Sunflash travels towards Salamandastron.

Bella of Brockhall tells the story of the liberation of Mossflower to young Gonff, grandson of Gonff the mousethief and Columbine.

Sunflash the Mace arrives at Salamandastron.

One Season Later - Bluefen, wife of Swartt, gives birth to a ferretbabe and dies shortly thereafter.

One Season Later - Day 1 - Skarlath arrives at Redwall with news of Swartt and his horde headed straight toward the Abbey. The feast of the Redwall Heroes is held.

Day 2 - Swartt is ambushed by a small army of woodlanders led by Redfarl and Sumin the squirrels, Skipperjo the otter, and Jodd the hare.

The ferretbabe is found on the ground and it is decided that it should be taken to Redwall when they return.

Day 3 - The woodlander army returns to the Abbey.

Bryony adopts Veil, the ferretbabe, as her responsibility.

Unnamed Seasons Later - Swartt encounters and battles a group of marsh toads and reptiles. His horde is the victorious party, but is severely depleted.

Unnamed Seasons Later - Captain Zigu the Corsair ferret and his crew join forces with Swartt, strengthening the horde once more.

Unnamed Seasons Later - Day 1 - Swartt arrives at Salamandastron.

Days 2-5 - Skarlath departs and searches for help in Mossflower.

Day 6 - Myrtle the hogwife is poisoned.

The Redwallers plan a trap for the culprit.

Day 7 - Veil is caught as the culprit and is held prisoner.

Day 8 - Swartt begins his assault on Salamandastron.

Sabretache, the Long Patrol Captain, challenges Zigu and defeats him. Log-a-log and his shrews, Folrig, Ruddle, and Firdance the squirrel, as well as an army of otters and squirrels arrive at Salamandastron to help.

Wudbeak, the owl, arrives at Redwall with news of Swartt Sixclaw attacking Salamandastron and Skarlath searching for otters and squirrels to assist.

Veil is declared an Outcast for nearly killing Myrtle and is exiled from the Abbey.

Days 9-10 - Bryony leaves Redwall in search of Veil, followed by Togget the mole.

Togget catches up with Bryony and they set off together.

Veil is captured by Brool and Renn, two foxes.

Day 11 - Bryony and Togget rescue Veil from the foxes.

Veil runs away and continues toward Salamandastron, heading downstream on a floating log.

Duddle and Tutty Pollspike, the hedgehogs, meet Bryony and Togget and agree to take them toward the sea on their raft-like vessel. The river that Veil's log flows on branches off into a dangerous slipstream ending in a waterfall, which he follows absently while asleep.

Wraith, a mottled, nearly invisible, weasel gains entrance into Salamandastron but is hit accidentally by an "otter rockcream cake" thrown by Porty the hare. He falls out a window and perishes.

Sunflash stages a major assault on Swartt and his horde. Combat follows. Swartt retreats in defeat.

Day 12 - Sunflash and Skarlath set out to find Swartt.

Bryony and Co. find out about Veil's predicament from Ilfril, an ill-tempered bankvole, and they part waysÑBryony and Togget following the slipstream and Veil, while the Pollspikes continue downstream.

When Bryony and Togget arrive at the waterfall and try to climb down the sheer rockface, the falls catch them and throw them down.

Skarlath dies from a poison-tipped arrow shot by Nightshade.

Sunflash slays Nightshade.

Day 13 - Bryony and Togget find Veil who traps them in a tunnel.

Veil meets his father, Swartt, who is being pursued by Sunflash and the Long Patrol hares.

Sunflash finds Bryony and Togget and releases them.

The inhabitants of the mountain attack Swartt and his forces. Lord Duskskin, leader of Bat Mountpit is injured.

Bryony treats his wounds and Duskskin guides Sunflash to the top of the mountain where Swartt stands, battling the bats.

Swartt captures Sunflash.

Bryony attempts to set Sunflash free, but is intercepted by Swartt.

Veil jumps in front of a javelin intended for Bryony.

Sunflash breaks free of his restraints and slays Swartt.

Veil dies.

Days 14-17 - Wounds are tended and the dead are buried by the shores of Bat Mountpit.

Sunflash decides to follow Bryony and Togget back to Redwall so he may finally meet his mother, Bella.

Days 18-21 - Rockleg, Fleetrun, Sunflash, Bryony, and Togget travel eastward, toward the river, where they meet with they Pollspikes once again. They set off toward Redwall Abbey.

Unnamed Seasons Later - Sumin returns to Redwall from the battle at Salamandastron, informing all the Abbeybeasts about the great victory.

One Day Later - A huge feast is prepared in anticipation of the honored guests.

The Pollspikes' raft arrives near Redwall, met by the woodlanders, the Lingl-Dubbo families, and Elmjak, the squirrel.

Mother meets son as Sunflash enters Redwall, celebrating with Bella and the whole Abbey for the joyous day.

Unnamed Seasons Later - Bryony becomes Abbess.

Unnamed Seasons Later - Autumn - Rillbrook the Wanderer relates a tale to a harewife and her leverets from Salamandastron.

Unnamed Season

- Three Long Patrol hares (Sergeant Learunner, Crocus, and Gorsepaw) are murdered by the searat king, Gabool the Wild. Their bodies are found washed up by the tide by Lord Rawnblade Widestripe.

Unnamed Summer - Lorquin Woodsorrel visits Redwall Abbey with his son, Tarquin, for Abbot Thomas' Jubilee Feast.

Unnamed Winter - Fieldroan the Traveler stays at Redwall for a winter. He leaves some scrolls under the care of the Abbey Recorder, Brother Hubert.

Unnamed Summer - Joseph the Bellmaker and his daughter, Mariel, set sail from the far south for Salamandastron to deliver a great bell to the badger Lord Rawnblade Widestripe on the ship Periwinkle

Unnamed Days Later (mid-summer) - Periwinkle (Captain Ash) attacked by the searat vessel Darkqueen (Captain Saltar). Joseph and Mariel (along with the bell) are taken back to Terramort Isle, ruled by Gabool the Wild. Jospeh is thrown into the dungeon and Mariel is forced to serve Gabool his meals.

- Periwinkle is renamed Crabclaw.

Unnamed Autumn - The tapestry of Martin the Warrior is begun at Redwall Abbey

Chronology Continued on Next Page

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